Feature Request: More Granular Permissions
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 16.2k
- Forks
- 1.9k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 80
Description
I feel it would be very beneficial for all server providers if we could have finer control over permissions in game. For example, we currently only have the "Guest" and "Staff" permissions, but it would be beneficial if we could restrict groups to only having the ability to move guests/staff and hire/fire or set patrols for staff, without granting the ability to name them.
Thanks!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the existing Guest and Staff permission handling and map how moving, hiring, firing, patrol-setting, and naming are currently authorized. Done would require an agreed permission model and implementation with coverage for each proposed permission.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- authorization, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100