ability to show all paths including invisible ones
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- Dominant language
- C++
- Stars
- 16.2k
- Forks
- 1.9k
- Avg merge
- 1d 20h
- Merged PRs (30d)
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Description
Many parks made by NE members use invisible paths. Debugging these paths is very difficult because it is not a simple task to edit them or view how they connect. The tile inspector helps in some regards, but it is very tedious.
It will be handy if there is a view option that changes the sprites of all paths to a default type. The concrete path will likely be a fine default, as long as it can be displayed even when the concrete path object is not loaded.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the tile inspector and the existing path-rendering and view-option entry points. Trace how invisible paths and path sprites are selected, then verify that the chosen default path remains visible when its normal object is not loaded. Done means a view option displays all paths with a consistent fallback sprite.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100