OpenRCT2 / OpenRCT2/OpenRCT2

ability to show all paths including invisible ones

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#7,782 7 comments 2 reactions 0 assignees View on GitHub

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feature
Dominant language
C++
Stars
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Forks
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Avg merge
1d 20h
Merged PRs (30d)
80

Description

Many parks made by NE members use invisible paths. Debugging these paths is very difficult because it is not a simple task to edit them or view how they connect. The tile inspector helps in some regards, but it is very tedious.

It will be handy if there is a view option that changes the sprites of all paths to a default type. The concrete path will likely be a fine default, as long as it can be displayed even when the concrete path object is not loaded.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the tile inspector and the existing path-rendering and view-option entry points. Trace how invisible paths and path sprites are selected, then verify that the chosen default path remains visible when its normal object is not loaded. Done means a view option displays all paths with a consistent fallback sprite.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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