Minor visual glitch: 'Firefly' pixels off the edge of the map in the mini-map
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- Dominant language
- C++
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Description
OS: Windows 8
Version: 0.2.0
Commit/Build: fe76c80
This is kind of a weird one ... and a really minor visual glitch that's not easy to even notice, much less screenshot. (Unfortunately, I wasn't able to capture any in screenshots. They're just too brief.)
Occasionally, one or two random pixels on the mini-map light up white or yellow, even way off in the black area that's off the map. It's like the mini-map is trying to represent something out there that only exists for one frame. Each one only lasts for one frame, and they're fairly rare -- only one or two per second.
I haven't been able to reproduce it in blank parks, so it may have something to do with this particular save, or may be something that only occurs when you have a relatively big park with lots of peeps, rides, and/or scenery in it.
In this save, I've reset the time to March 1st once, and I'm using never-ending marketing campaigns. Not sure if either of those could possibly have anything to do with it.
- [ ? ] Reproducible in RCT2 (vanilla)?
- Specific to multiplayer?
Steps to reproduce:
- Open provided save file (or maybe check other mature parks).
- Open the mini-map.
- Scroll the mini-map as far to the edge as possible, so lots of black space is visible.
- Watch intently for little specks of light to flash randomly in the blackness.
Save game:
Southern Sands.zip
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by opening the provided Southern Sands.zip save and following the mini-map reproduction steps, especially with the map scrolled to its edge. No source file, test, or entry point is named, so trace the mini-map rendering path and verify that pixels never appear in the black area outside the map.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100