Synchronised non-block möbius roller coasters do not function
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- Dominant language
- C++
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Description
OS: Windows 10
Version: 0.0.6
Commit/Build: 8d1fbcf188b9f62649de0912971ec941854e7e0a
Synchronised möbius roller coasters that are not set to block section operation mode do not function. This existed in RCT1 and RCT2. It would require letting one train depart before enabling the synchronise option, or using test mode.
Steps to reproduce:
- Open Crumbly Woods
- Stop, stop and re-open Double Trouble
- Observe that the trains never depart the station as it's waiting for the other train to reach the second station which of course will never happen as they are all behind the first.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in Crumbly Woods with Double Trouble, using the synchronise option and non-block section operation mode described in the report. Trace the roller-coaster train departure and synchronisation behavior, then verify that both trains can depart correctly without requiring the other train to reach the second station.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 32/100