Game options for admins when running a dedicated server
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multiplayer
- Dominant language
- C++
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Description
OS: Dedicated server on Ubuntu
Version: 0.0.6
Commit/Build:
- Reproducible in RCT2 (vanilla)?
- Multiplayer?
Hey I'm running a dedicated server in a docker container and I'm wondering if there is any possibility to
- pause the game as admin (not host)
- in-/decrease game speed
- trigger saving the game on the server
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue targets a dedicated multiplayer server running in Docker on Ubuntu and requests admin controls for pausing, changing game speed, and saving. Start by tracing how dedicated-server administration and multiplayer commands are exposed, then verify each action as a non-host admin. Done means all three controls work reliably from the server administration interface.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, docker, ubuntu
- Domain
- backend, devops, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100