OpenRCT2 / OpenRCT2/OpenRCT2

Game options for admins when running a dedicated server

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#5,026 10 comments 0 reactions 0 assignees View on GitHub

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multiplayer
Dominant language
C++
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Description

OS: Dedicated server on Ubuntu
Version: 0.0.6
Commit/Build:

  • Reproducible in RCT2 (vanilla)?
  • Multiplayer?

Hey I'm running a dedicated server in a docker container and I'm wondering if there is any possibility to

  1. pause the game as admin (not host)
  2. in-/decrease game speed
  3. trigger saving the game on the server

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue targets a dedicated multiplayer server running in Docker on Ubuntu and requests admin controls for pausing, changing game speed, and saving. Start by tracing how dedicated-server administration and multiplayer commands are exposed, then verify each action as a non-host admin. Done means all three controls work reliably from the server administration interface.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, docker, ubuntu
Domain
backend, devops, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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