At furthest zoom level, people sometimes don't get rendered when picked up
Open
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original bug
- Dominant language
- C++
- Stars
- 16.2k
- Forks
- 1.9k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 80
Description
When you hire staff at the furthest zoom level and move your cursor over the screen, the staff member hanging to your cursor doesn't always get rendered. Seems to be okay at the closest level, but gets buggier the more you zoom out
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in OpenRCT2 by hiring staff at the furthest zoom level and moving the cursor over the screen, then compare behavior across zoom levels. Trace the staff rendering path used while the cursor is holding the employee; done means the staff member remains rendered consistently at the furthest zoom level.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100