OpenRCT2 / OpenRCT2/OpenRCT2

At furthest zoom level, people sometimes don't get rendered when picked up

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#2,759 3 comments 0 reactions 0 assignees View on GitHub

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original bug
Dominant language
C++
Stars
16.2k
Forks
1.9k
Avg merge
1d 20h
Merged PRs (30d)
80

Description

When you hire staff at the furthest zoom level and move your cursor over the screen, the staff member hanging to your cursor doesn't always get rendered. Seems to be okay at the closest level, but gets buggier the more you zoom out

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in OpenRCT2 by hiring staff at the furthest zoom level and moving the cursor over the screen, then compare behavior across zoom levels. Trace the staff rendering path used while the cursor is holding the employee; done means the staff member remains rendered consistently at the furthest zoom level.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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