Reversed Multi-dimension Coaster trains goes wrong when passing an inversion back to the top of the track
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- Dominant language
- C++
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Description
Operating System
Windows 10 (via the launcher)
OpenRCT2 build
OpenRCT2, v0.4.32 (d528fc7d7d on develop) provided by GitHub
Base game
RollerCoaster Tycoon 2
Area(s) with this issue?
No response
Describe the issue
So, building a multi-dimension coaster with the reversed train toggle can cause some issues with inversions. (this case a inverted vertical into a quarter loop that the train goes back to the top of the track)
Steps to reproduce
- build a multi-dimension coaster
- put 'reverse trains' on the train tab
- build a inversion (in the case shown, a quarter loop [going down and inverted], followed by a s-bend then another quarter loop)
- test run up to the 2nd quarter loop
- the bug will play on screen
Attachments
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the described multi-dimension coaster layout with reversed trains and the two quarter loops on the reported OpenRCT2 build. Observe the train as it passes the inversion back toward the top of the track, then trace the relevant coaster movement and inversion handling. Done means the train behaves correctly through this layout without the reported on-screen problem.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100