Guests stacking up in queue but registering in higher station
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- Dominant language
- C++
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Description
Operating System
Windows 11, 64-bit
OpenRCT2 build
OpenRCT2, v0.4.22 (b7199e3099) provided by GitHub
Base game
RollerCoaster Tycoon 2
Area(s) with this issue?
No response
Describe the issue
I noticed that one of my elevators to an overhead path had stopped running after being set to 'Wait For Full Load." When I checked in on it, the lower queue line was absolutely packed, with more guests entering, while the upper one was relatively empty. Looking at the numbers, the lower one registered no guests as being in the queue, and the upper one had over 600 somehow.
The entrances and queue lines for both stations are perfectly lined up, just about 260ft of elevation between them and the path start facing a different direction.
Steps to reproduce
- Play normally
- Place entrances directly above one each other on elevators
- Wait, I suppose.
Of note is that this is one of three elevators built exactly the same, with the same overlapping path of the same length, and the other two are not (yet) exhibiting the issue.
Attachments
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the report in OpenRCT2 v0.4.22 with two vertically aligned elevator stations, one set to “Wait For Full Load.” Investigate why guests appear in the upper queue count while physically stacking in the lower queue, and verify that the affected elevator and both queue counts behave consistently after the fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100