Chairlift ride two station tiles long never stops
Open
Nobody has claimed this yet.
game logic
investigate
original bug
- Dominant language
- C++
- Stars
- 16.2k
- Forks
- 1.9k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 80
Description
This is a bug in the original RCT2 that is present in build 1358 of OpenRCT2.
Create the shortest possible chairlift ride—just two station tiles long—and you'll find the carriage never stops. With a station three or more tiles long, the ride works fine.

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with the shortest possible chairlift ride: two station tiles, then compare it with a ride three or more tiles long. Trace the chairlift station-stopping behavior and consider the issue done when the two-tile ride stops correctly without breaking the longer configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100