Avoid custom parkobj overriding official DATs
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C++
- Stars
- 16.2k
- Forks
- 1.9k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 80
Description
This could be an easy-to-add, low-risk extra check. Official DAT objects should only be able to be overridden by official parkobjs. Otherwise, the override should be ignored.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the code that handles DAT and parkobj overrides, then trace how official objects are distinguished from custom ones. Done means an official DAT can be overridden only by an official parkobj, while a custom parkobj override is ignored; check the existing tests around object loading or overriding if present.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100