Great Wall of China scenario has unusually high initial cash, leading to unusually high company value upon completion
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- Dominant language
- C++
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Description
Operating System
Windows 10, 64-bit
OpenRCT2 build
OpenRCT2, v0.4.1-250-ga5a6d3a (a5a6d3a on develop) provided by GitHub
Describe the issue

The Asia - Great Wall of China Tourism Enhancement scenario from the Wacky Worlds expansion pack has its initial cash set to $5,010,000, which is extremely high and way beyond the maximum possible initial cash of $1,000,000 and is also very likely an error (it should be $10,000 instead). Because of this, completing that scenario will always result in an unusually high company value above $5,000,000, which shouldn't otherwise be possible in a normal scenario outside of cheats, playing for a very long period of time and earning millions in both cash and park value, or by spamming a lot of ultra-extreme intensity rides to increase the park value significantly.
EDIT (2026/09/13): It appears that all scenarios that are "no money" have this issue where the company value includes the scenario's initial cash setting even though it logically shouldn't. Extreme Heights (RCT2 base game scenario) has this same issue as well, except the company value here is $110,000 higher than it should be since its initial cash value is internally set to $110,000.
Area(s) with issue?
No response
Steps to reproduce
- Start up Great Wall of China scenario (as an example)
- Enable money in it (you will now see the $5,010,000 initial cash)
- Complete the scenario (it will always result in the +$5,000,000 company value)
Attachments
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Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Great Wall of China Tourism Enhancement scenario with money enabled, then compare its initial cash and completed company value with the expected values. Investigate how no-money scenarios, including Great Wall of China and Extreme Heights, contribute initial cash to company value. Done means the affected scenarios no longer receive an unintended initial-cash contribution.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100