Guests path finding problem - some guests cannot pass through "construction right" area
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- Dominant language
- C++
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Description
Operating System
Windows 10,64-bit
OpenRCT2 build
OpenRCT2, v0.3.5.1 (e4af63d on develop) provided by GitHub
Describe the issue
In Oasis, I experience this problem that guests(staff as well) cannot pass the desert area in the middle to reach the oasis that they do not use the underground passage. I have tried different methods. Apart from the existing underground path, I also tried the overhead bridge, or turning the grids with the underground path to "owned land " grid. Either of them work out.
Attached please also find the saved park at the bottom.
I realize the same situation in another scenario. In Okinawa Coast, I built some new rides inside the cliff which is within the "construction right" area. Some guests have problem with path finding and wandering on the path at the left bottom part of the attached screen capture.
Area(s) with issue?
Building the game
Steps to reproduce
In Oasis, I experience this problem that guests(staff as well) cannot pass the desert area in the middle to reach the oasis that they do not use the underground passage. I have tried different methods. Apart from the existing underground path, I also tried the overhead bridge, or turning the grids with the underground path to "owned land " grid. Either of them work out.
Attached please also find the saved park at the bottom.
I realize the same situation in another scenario. In Okinawa Coast, I built some new rides inside the cliff which is within the "construction right" area. Some guests have problem with path finding and wandering on the path at the left bottom part of the attached screen capture.
Attachments



Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by opening the attached “Path finding bug.zip” save and reproducing the Oasis and Okinawa Coast cases described in the issue. Compare guest and staff movement through construction-right areas with the screenshots and reported path alternatives. Done means affected guests and staff can navigate these areas without requiring an underground passage or becoming stuck.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100