OpenRCT2 / OpenRCT2/OpenRCT2

Objects are not counted correctly

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information
Dominant language
C++
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Description

Operating System

Windows 10

OpenRCT2 build

OpenRCT2, v03.5.1 (68ee0a7 on develop)

Describe the issue

I noticed that when I'm placing single objects, the count does not just go up by 1 - it goes up by 48 tiles instead.
Screenshots are down below.

Area(s) with issue?

New Save Format (NSF)

Steps to reproduce
  1. Check object count
  2. place one object
  3. Check object count again
Attachments

1-Limits before placing an Object
2-Limits after placing an Object - increased by 48

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue on Windows 10 using OpenRCT2 v03.5.1 and the listed steps, focusing on the New Save Format area. Trace where placing a single object updates the object count; done means the count increases by one object rather than 48 tiles.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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