Objects are not counted correctly
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information
- Dominant language
- C++
- Stars
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Description
Operating System
Windows 10
OpenRCT2 build
OpenRCT2, v03.5.1 (68ee0a7 on develop)
Describe the issue
I noticed that when I'm placing single objects, the count does not just go up by 1 - it goes up by 48 tiles instead.
Screenshots are down below.
Area(s) with issue?
New Save Format (NSF)
Steps to reproduce
- Check object count
- place one object
- Check object count again
Attachments
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue on Windows 10 using OpenRCT2 v03.5.1 and the listed steps, focusing on the New Save Format area. Trace where placing a single object updates the object count; done means the count increases by one object rather than 48 tiles.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100