Cut-away view does not display vehicles on their edges
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bug
- Dominant language
- C++
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Description
OS: Windows 10
Version: 0.3.2
Commit/Build: a7481b4
When I using the cut-away view mode, the vehicles(eg.coaster cars) run at the edge of clipped tiles does not appear.
Screenshots / Video:

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First steps
- Read the whole issue, then the project's contributing guide.
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- Open a pull request that references the issue number.
Research direction
Reproduce the issue on Windows 10 with build a7481b4 by enabling cut-away view and observing vehicles running at the edges of clipped tiles. Trace the rendering path for clipped tiles and vehicle visibility; done means vehicles at those edges display correctly in cut-away view.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100