OpenRCT2 / OpenRCT2/OpenRCT2

Cut-away view does not display vehicles on their edges

Open
#13,484 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

bug
Dominant language
C++
Stars
16.2k
Forks
1.9k
Avg merge
1d 20h
Merged PRs (30d)
80

Description

OS: Windows 10
Version: 0.3.2
Commit/Build: a7481b4

When I using the cut-away view mode, the vehicles(eg.coaster cars) run at the edge of clipped tiles does not appear.

Screenshots / Video:
a

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue on Windows 10 with build a7481b4 by enabling cut-away view and observing vehicles running at the edges of clipped tiles. Trace the rendering path for clipped tiles and vehicle visibility; done means vehicles at those edges display correctly in cut-away view.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.