OpenRCT2 / OpenRCT2/OpenRCT2

Air Powered Vertical Coaster >2 trains will not launch at consistent speeds

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Description

OS: [e.g. Windows 10]
Version: [e.g. 0.2.6]
Commit/Build: [e.g. 426e106]
Hi there,

While building a large air powered vertical coaster with multiple trains, using the "remove vehicle limits" cheat, it keeps crashing on me. Launch speed is set to 130 kmph - the first train is launched correctly but the second and third are launched at lower speeds (~110 kmph) meaning they wont make the first hill and crash.

  • When using 2 cars, they are both launched correctly.
  • When using 3 cars, the first is launched correctly and the ones after are not.
  • When using 4 cars the first is launched correctly and the ones after are not.
  • When using 5 cars none of the cars are launched at the right speed.

The save game is added as a .zip file.

Save game:

Fucking Huge Park openRCT2.zip

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by loading the attached “Fucking Huge Park openRCT2.zip” save game and reproduce the air-powered vertical coaster launch with two through five cars while checking the configured 130 km/h speed. Trace the launch behavior for multiple trains and verify that all cars reach the configured speed without crashing; the issue names no source files or tests, so the relevant simulation entry point must be located first.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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