Air Powered Vertical Coaster >2 trains will not launch at consistent speeds
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- Dominant language
- C++
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Description
OS: [e.g. Windows 10]
Version: [e.g. 0.2.6]
Commit/Build: [e.g. 426e106]
Hi there,
While building a large air powered vertical coaster with multiple trains, using the "remove vehicle limits" cheat, it keeps crashing on me. Launch speed is set to 130 kmph - the first train is launched correctly but the second and third are launched at lower speeds (~110 kmph) meaning they wont make the first hill and crash.
- When using 2 cars, they are both launched correctly.
- When using 3 cars, the first is launched correctly and the ones after are not.
- When using 4 cars the first is launched correctly and the ones after are not.
- When using 5 cars none of the cars are launched at the right speed.
The save game is added as a .zip file.
Save game:
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by loading the attached “Fucking Huge Park openRCT2.zip” save game and reproduce the air-powered vertical coaster launch with two through five cars while checking the configured 130 km/h speed. Trace the launch behavior for multiple trains and verify that all cars reach the configured speed without crashing; the issue names no source files or tests, so the relevant simulation entry point must be located first.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100