OpenGL erroneous pixels on top of window
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- Dominant language
- C++
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Description





^randomly erroneous pixels appear for me in OpenGL (only) when zooming to the 3rd zoom level out, or when panning the camera up whilst on 3rd zoom level. Zoom levels 1, 2 and 4 seem perfectly fine.
Park used: https://www.nedesigns.com/park/4590/civilization/
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with the linked Civilization park, OpenGL rendering, and the third zoom level while zooming or panning upward. Compare the affected view with the working zoom levels; done means the erroneous pixels no longer appear in those reported situations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100