Server/Client crash together
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- Dominant language
- C++
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Description
OS: [Server is Ubuntu, client is macOS]
Version: [Server: /Client: 0.2.4-59]
Commit/Build: [Server: /Client: 9df66b1]
(Server doesn't have GUI, not sure where version builds are stored.)
Server/client crash so hard that they both end up crashing. The most recent time, my client was the only user connected, and I was enabling cheat (disable vandalism, rides breaking down).
This is reproducible both in multiplayer and single.
- Reproducible in RCT2 (vanilla)?
- Specific to multiplayer?
Steps to reproduce:
- Open attached save file
- Sit and wait for about 2 minutes
Dump file
Not sure where to get the dump file on either OS. I don't see any dmp files where config.ini is located. I can provide if you tell me where it is.
Save game:
Woodland_Thrills_crash.sv6.txt
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by opening the attached Woodland_Thrills_crash.sv6 save and reproducing the crash after about two minutes, both in single-player and multiplayer if possible. The issue does not name source files or tests; collect the server and client versions and dump files, then use the crash evidence to identify whether both processes fail from the same event.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100