OpenRA / OpenRA/OpenRA

AI attacks wall

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#7,636 1 comment 0 reactions 0 assignees View on GitHub

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AI Bug
Dominant language
C#
Stars
17.4k
Forks
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Avg merge
1d 12h
Merged PRs (30d)
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Description

If you have a team game with several AIs, you just have to build a wall next to your base. AI tries to attack the wall first while you can easily kill them. So plz change attack priority for AIs, instead of first trying to attack walls change to attack enemy units.
Thx

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the AI attack-target selection entry point and compare how walls and enemy units are prioritized. Confirm the intended priority in a team game with multiple AIs, then add or update coverage for this scenario and verify that enemy units are selected before walls.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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