Make scatter-command more useful
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Idea/Wishlist
Pathfinding
- Dominant language
- C#
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Description
Perhaps the scatter-command could be made more useful, so troops/vehicles try to spread apart in opposite directions, instead of each of em just taking a random direction.
So there would be more space between them.
Would be especially useful for exploding units like grenadiers, arties and others.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the scatter-command implementation and its movement entry points; done means troops and vehicles spread apart in opposite directions instead of each choosing an independent random direction, particularly for grenadiers and artillery.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100