OpenRA / OpenRA/OpenRA

Show in my own radar, my own Gap Generator effect

Open
#3,577 5 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Feature Red Alert UI
Dominant language
C#
Stars
17.4k
Forks
3k
Avg merge
1d 12h
Merged PRs (30d)
14

Description

I don't remember very well how it was in Red Alert 1, but I think that when building a Gap Generator or a Mobile Gap Generator, in your own radar the area that is affected by the gap turns a little bit dark, of course, you can still see your units an buldings, but you have an idea of what you are hiding.

So, my suggestion is to add this feature.

Thanks

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Gap Generator and Mobile Gap Generator effects and the radar rendering entry point. Compare how the affected area is represented on the player's own radar, then verify that the area appears slightly darkened while friendly units and buildings remain visible.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.