when player drops out, AI should take over
Open
Nobody has claimed this yet.
AI
Feature
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
Would be nice to have this. So game isn't completely screwed up if a player loses connection.
Don't know if this is even possible with current AI...
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name files, tests, or entry points. Start by investigating how OpenRA handles a player losing connection and whether the existing AI can take over that player; done means a disconnected player's side can continue under AI control without breaking the game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100