Add lighting (and maybe weather) effects to `top-o-the-world`
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
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- Forks
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- 1d 12h
- Merged PRs (30d)
- 14
Description
Motivation
The briefing says:
the onset of nightfall has brought sub-zero temperatures with it.
And playing the mission with without any change in lighting feels very strange.
Proposed solution
Add TintPostProcessEffect to the World actor in rules.yaml in top-o-the-world.
I can probably make a PR in a day or 2 when I have free time.
Side effects
Some people might complain but: This is not true to the original!
Alternatives
Do nothing.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in the top-o-the-world rules.yaml and inspect the World actor configuration. Add the requested TintPostProcessEffect, then run the top-o-the-world mission to verify that its lighting reflects the described nightfall conditions; weather effects are optional and not defined further in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 68/100