OpenRA / OpenRA/OpenRA

Add lighting (and maybe weather) effects to `top-o-the-world`

Open Beginner friendly
#22,217 1 comment 0 reactions 0 assignees View on GitHub

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Idea/Wishlist Red Alert
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Motivation

The briefing says:

the onset of nightfall has brought sub-zero temperatures with it.

And playing the mission with without any change in lighting feels very strange.

Proposed solution

Add TintPostProcessEffect to the World actor in rules.yaml in top-o-the-world.
I can probably make a PR in a day or 2 when I have free time.

Side effects

Some people might complain but: This is not true to the original!

Alternatives

Do nothing.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in the top-o-the-world rules.yaml and inspect the World actor configuration. Add the requested TintPostProcessEffect, then run the top-o-the-world mission to verify that its lighting reflects the described nightfall conditions; weather effects are optional and not defined further in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
2/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
68/100

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