OpenRA / OpenRA/OpenRA

Rush AI struggles to finish games if the enemy in unreachable

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AI Bug Red Alert
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

F.e. an enemy built a submarine pen, and although the Rush AI dominated the game, it just cannot kill it. It's not smart enough to give vision to artillery as well

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the Rush AI logic for unreachable enemy structures and inspect how it handles vision for artillery; this is done when Rush AI can finish a game against an unreachable enemy, including a submarine pen.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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