Add `GrantConditionOnForceMove`
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Idea/Wishlist
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
Motivation
Adding GrantConditionOnForceMove seems to me like the best way to implement #19093 without breaking permanent injury.
Alternatives
I guess we could just put the functionality in TakeCover.cs but I don't know how it can be done without breaking permanent injury.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading TakeCover.cs and issue #19093 to understand the requested force-move behavior and its interaction with permanent injury. Trace existing condition-granting behavior in the relevant game code, then confirm that the new feature works without breaking permanent injury.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100