OpenRA / OpenRA/OpenRA

Add `GrantConditionOnForceMove`

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#20,519 0 comments 0 reactions 0 assignees View on GitHub

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Idea/Wishlist
Dominant language
C#
Stars
17.4k
Forks
3k
Avg merge
1d 12h
Merged PRs (30d)
14

Description

Motivation

Adding GrantConditionOnForceMove seems to me like the best way to implement #19093 without breaking permanent injury.

Alternatives

I guess we could just put the functionality in TakeCover.cs but I don't know how it can be done without breaking permanent injury.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading TakeCover.cs and issue #19093 to understand the requested force-move behavior and its interaction with permanent injury. Trace existing condition-granting behavior in the relevant game code, then confirm that the new feature works without breaking permanent injury.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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