Use QUIC as transport protocol
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- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
QUIC is a UDP based protocol that offer rialable transportation of data. HTTP3 uses it.
An advantage is that it uses connection ID's over IP adresses plus port number to indentify a connection. I.e. when a user switches from a mobile connection to Wifi, or switches Wifi access points - the stream can continue where it left off - following a different path.
Feature request:
- Consider running game protocol over QUIC.
- Or, consider adding a connection ID to the protocol. Allowing user within i.e. the time frame of 60 seconds to reconnect to a running game - using a new tcp/ip connection.
Benefit:
- Multi player games can continue after the TCP connection of one client drops.
- People have an oppertunity to switch from Wifi to Cable - in gane.
- With a force reconnexct button under settings. Players can do a quick reconnect - where a new TCP connection may have less lag.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating OpenRA's current TCP game-connection handling and documenting how transport changes or reconnects would fit it. Done would require a decided approach—QUIC transport or connection-ID-based reconnection—with successful continuation after a client network change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100