OpenRA / OpenRA/OpenRA

Display of Order of Current Production Queue

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#18,994 0 comments 5 reactions 0 assignees View on GitHub

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Idea/Wishlist
Dominant language
C#
Stars
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Forks
3k
Avg merge
1d 12h
Merged PRs (30d)
14

Description

Motivation

Usually, I have many units queued in a game, especially infantry. At the moment, only the total number of units is shown. This makes it hard to judge when to bother editing the queue.

Proposed solution

A small queue with mini icons displayed for the open production tab. This could be the first 5 types of units or something like that. I've included a mock-up

queue-mockup

The queue consists of two missile soldiers, 7 riflemen and one more missile in that order.

It would also be nice to be able to cancel units at specific points in this queue.

There are similar features in other RTSs, e.g. AOE2:DE.

Side effects

Takes up screen space. It might be nice to have a toggle button or something in the options.

Alternatives

I can't think of anything.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the open production tab and the code that currently displays the total queued-unit count, then trace how the production queue records unit order. Done means the tab shows the proposed mini-icon queue, supports the requested ordering and point-specific cancellation, and accounts for the stated screen-space concern.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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