The AI can lock itself with too tightly placed buildings
Open
Nobody has claimed this yet.
AI
Bug
Tiberian Sun
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
We probably need something like https://www.modenc.renegadeprojects.com/AIBaseSpacing.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the linked AIBaseSpacing reference and then trace OpenRA's AI building-placement behavior. The issue does not name files, tests, or a specific implementation; done would mean the AI can place buildings without becoming locked by buildings that are too close together.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- ai, game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100