OpenRA / OpenRA/OpenRA

The AI can lock itself with too tightly placed buildings

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#18,539 1 comment 0 reactions 0 assignees View on GitHub

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AI Bug Tiberian Sun
Dominant language
C#
Stars
17.4k
Forks
3k
Avg merge
1d 12h
Merged PRs (30d)
14

Description

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the linked AIBaseSpacing reference and then trace OpenRA's AI building-placement behavior. The issue does not name files, tests, or a specific implementation; done would mean the AI can place buildings without becoming locked by buildings that are too close together.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
ai, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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