Consider preventing players in the same lobby from choosing the same name
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Idea/Wishlist
UI
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
We might be able to extend the existing player name sanitization for this.
When a player with an already existing name joins a game we could immediately rename them and add a character (like _) to their name.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing player name sanitization and the lobby join handling it can be extended from. Check how current player names are tracked within a game. Done means players joining the same lobby cannot retain duplicate names, with coverage for the rename behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100