OpenRA / OpenRA/OpenRA

Colour/Contrast problems and UI ideas

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#17,392 10 comments 0 reactions 0 assignees View on GitHub

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Polish UI
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

The contrast of the current yellow colour against most maps (depending on what your looking at) isn't great and it would be a lot easier if one could choose the colour of announcements.

Also, the contrast of the spectator information UI makes the text absolutely unreadable at times. The information could do with a bit of a choice of "zoom"/scale too - it would be cool to see graphs in 2x or 4x detail. Hiding the spectator UI would be cool so that you spectators could watch all of the action.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the announcement-colour and spectator-information UI entry points, then separate the contrast, scaling, colour-choice, and hiding requests into scoped changes. Done would require an agreed subset and verification that the affected UI remains readable during play.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
accessibility, design, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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