FlipX (probably Y too) mess up automatic selection bar calculations
Open
Nobody has claimed this yet.
Bug
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
Visually, you can see the edges are pointing the wrong way, you can't select it unless using click-and-drag box and can't do other one click actions (attack, sell etc.) on the building.

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names FlipX and automatic selection bar calculations but no files or tests. Reproduce the building-selection behavior and trace the FlipX path that determines the selection bar edges. Done means the edges point correctly and the building supports one-click selection actions such as attack and sell, not only click-and-drag selection.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100