OpenRA / OpenRA/OpenRA

Passive AI

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AI Idea/Wishlist
Dominant language
C#
Stars
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Forks
3k
Avg merge
1d 12h
Merged PRs (30d)
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Description

How about passive AI? The one that will not raid anything. Self defence - normal, harvesing - normal, base building and gathering forces - normal. Just it don't attack.

As a plus - ignore harvesters.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the AI behavior implementation and the existing passive, harvesting, base-building, and attack decision paths. Compare how self-defence and harvester targeting are represented, then define tests or a reproducible scenario showing that the new behavior avoids attacks while retaining normal economy and defensive actions.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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