Passive AI
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Nobody has claimed this yet.
AI
Idea/Wishlist
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
How about passive AI? The one that will not raid anything. Self defence - normal, harvesing - normal, base building and gathering forces - normal. Just it don't attack.
As a plus - ignore harvesters.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the AI behavior implementation and the existing passive, harvesting, base-building, and attack decision paths. Compare how self-defence and harvester targeting are represented, then define tests or a reproducible scenario showing that the new behavior avoids attacks while retaining normal economy and defensive actions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100