OpenRA / OpenRA/OpenRA

Expand AirstrikePower

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Feature
Dominant language
C#
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Description

(While I'm aware progress is being made on mouse-drag directional air strikes.)

Can I request the following additions:

  1. There is a non-formation option when more than one aircraft is in the "squad".
  2. A break-off option, so aircraft change direction after attacking.

While a flying wedge/ side by side formation is suitable for replicating WW2 strategic bombers. (& C&C Generals)
The tactic was adopted so the bombers could protect each other from enemy fighters with concentrated self defence firepower. (AA gun's/Ball Turrets)

In the Jet/AA missile age this tactic is a liability, effectively increasing the chance the planes will be shot down.
Modern ground attack aircraft, strike from multiple directions, to minimise the chance of being shot down by AA .

To that end, I suggest adding something like:

  1. SquadFormation: Random (Or Wedge)
    If Random is selected the squad aircraft all spawn at different map edges / attack vectors & engage the target. If Wedge is selected the current behaviour is retained.

  2. SquadBreakOff: True/False
    If True, the units change direction after attack run. (perhaps randomly plus or minus 45 degrees?)
    If False, current attack run vector is maintained.

I think this would add more realism to the Airstrike power & the TD Airstrike could perform more like the original game. (If desired)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the AirstrikePower implementation and its current squad formation and attack-run behavior; done means the requested non-formation/random and break-off options are supported while preserving the existing wedge behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
28/100

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