debug stats get disabled when joining a lobby
Open
Nobody has claimed this yet.
Bug
UI
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
When opening the skirmish lobby (just an example, I bet MP game lobby and others are affected, too)
- the debug Tick counter breaks (resets and stays at 0)
- the ms/Tick go up by ~3ms and stay there even if you return to main menu
I wonder if the latter is due to the widget not properly releasing/disposing when closed.
Fortunately the effect at least doesn't stack, but it's still worth investigating, in my opinion.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in the skirmish lobby with the debug Tick counter and ms/Tick visible, then compare the values after returning to the main menu. Trace the lobby and debug-stat widget lifecycle; done means the Tick counter continues working and the ms/Tick increase disappears after leaving the lobby.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100