Differentiate stealth cloak from another players
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- Dominant language
- C#
- Stars
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- Forks
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- 1d 12h
- Merged PRs (30d)
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Description
Issue Summary
Right now it is impossible to tell the players stealthed units from anothers in teamgames and as spectator due to the same stealth cloak.
These look the same but is 2 packs of different players stealth tanks which can make it quite confusing to spectators


Perhaps a tinge of player colour on the cloak?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Use the screenshots and issue description as the acceptance context: stealth units from different players should be distinguishable in team games and spectator view, potentially through a player-colour tint. The issue names no files, tests, or entry points, so first locate the stealth-cloak rendering path and check how player colours are exposed. Done means the two players' cloaked units are visually distinguishable without losing the cloak effect.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100