OpenRA / OpenRA/OpenRA

Differentiate stealth cloak from another players

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#14,987 2 comments 0 reactions 0 assignees View on GitHub

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Idea/Wishlist Tiberian Dawn
Dominant language
C#
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Avg merge
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Merged PRs (30d)
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Description

Issue Summary

Right now it is impossible to tell the players stealthed units from anothers in teamgames and as spectator due to the same stealth cloak.

These look the same but is 2 packs of different players stealth tanks which can make it quite confusing to spectators
image
image

Perhaps a tinge of player colour on the cloak?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Use the screenshots and issue description as the acceptance context: stealth units from different players should be distinguishable in team games and spectator view, potentially through a player-colour tint. The issue names no files, tests, or entry points, so first locate the stealth-cloak rendering path and check how player colours are exposed. Done means the two players' cloaked units are visually distinguishable without losing the cloak effect.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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