OpenRA / OpenRA/OpenRA

Setup audio attenuation to correlate with viewport dimensions

Open
#14,390 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Feature
Dominant language
C#
Stars
17.4k
Forks
3k
Avg merge
1d 12h
Merged PRs (30d)
14

Description

This should should improve QoL for high resolution displays.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Begin by locating the audio attenuation and viewport-dimension handling, then clarify how attenuation should correlate with display resolution and how improvement for high-resolution displays will be verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.