OpenRA / OpenRA/OpenRA

Red Alert: Chronosphere-teleport to a mine doesn't damage units

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#14,262 9 comments 0 reactions 0 assignees View on GitHub

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Bug Red Alert
Dominant language
C#
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Hello,

if you use the chronosphere to teleport an unit (I tested this with a MCV) on top of a mine, the mine will explode, but the unit won't receive damage.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue by using the chronosphere to teleport an MCV onto a mine and observe the explosion and unit health. Trace the teleport and mine-damage handling to find why the explosion damages no unit. Done means the teleported unit receives the mine's damage while the existing mine behavior remains intact.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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