Red Alert: Chronosphere-teleport to a mine doesn't damage units
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Nobody has claimed this yet.
Bug
Red Alert
- Dominant language
- C#
- Stars
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- Forks
- 3k
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- 1d 12h
- Merged PRs (30d)
- 14
Description
Hello,
if you use the chronosphere to teleport an unit (I tested this with a MCV) on top of a mine, the mine will explode, but the unit won't receive damage.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue by using the chronosphere to teleport an MCV onto a mine and observe the explosion and unit health. Trace the teleport and mine-damage handling to find why the explosion damages no unit. Done means the teleported unit receives the mine's damage while the existing mine behavior remains intact.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100