OpenRA / OpenRA/OpenRA

Waypoint loops and orbiting guards

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#13,967 1 comment 1 reaction 0 assignees View on GitHub

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Idea/Wishlist Pathfinding
Dominant language
C#
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Avg merge
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Merged PRs (30d)
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Description

  • infinite waypoint-loops would make sense to set up proper guard-routes (once #13709 is implemented) a good use case - example would be dogs circling a base to detect spies

  • we could make the "guard" mode more interesting by letting the guards "auto-orbit" the actually target that needs to be protected (with short breaks inbetween) , instead of just following when it moves... (like a bodyguard is shielding a target)
    that way guarding "buildings" would also make sense and should get implemented

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Research direction

Start by reading the issue context and the related issue #13709, which is identified as a prerequisite for infinite waypoint loops. Define completion around supporting guard routes with looping waypoints and making guard mode orbit a protected target with short breaks, including buildings.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
18/100

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