Waypoint loops and orbiting guards
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- Dominant language
- C#
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Description
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infinite waypoint-loops would make sense to set up proper guard-routes (once #13709 is implemented) a good use case - example would be dogs circling a base to detect spies
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we could make the "guard" mode more interesting by letting the guards "auto-orbit" the actually target that needs to be protected (with short breaks inbetween) , instead of just following when it moves... (like a bodyguard is shielding a target)
that way guarding "buildings" would also make sense and should get implemented
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the issue context and the related issue #13709, which is identified as a prerequisite for infinite waypoint loops. Define completion around supporting guard routes with looping waypoints and making guard mode orbit a protected target with short breaks, including buildings.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 18/100