OpenRA / OpenRA/OpenRA

[TS] Most units miss when shooting uphill

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#13,826 2 comments 0 reactions 0 assignees View on GitHub

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Bug Tiberian Sun
Dominant language
C#
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Forks
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Avg merge
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Merged PRs (30d)
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Description

They hit the ground instead of the target from most angles when firing uphill. Also Titans, MLRS, Attack Cycles cannot hit almost anything above on the cliff which should be possible (verified in the original game).

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Begin by locating the firing and terrain-height handling for uphill attacks, then reproduce the issue with Titans, MLRS, and Attack Cycles. Done means units can hit valid targets above cliffs and uphill shots no longer hit the ground across the reported angles.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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