[TS] Most units miss when shooting uphill
Open
Nobody has claimed this yet.
Bug
Tiberian Sun
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
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- 1d 12h
- Merged PRs (30d)
- 14
Description
They hit the ground instead of the target from most angles when firing uphill. Also Titans, MLRS, Attack Cycles cannot hit almost anything above on the cliff which should be possible (verified in the original game).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Begin by locating the firing and terrain-height handling for uphill attacks, then reproduce the issue with Titans, MLRS, and Attack Cycles. Done means units can hit valid targets above cliffs and uphill shots no longer hit the ground across the reported angles.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100