FallsToEarth needs more control over spinning acceleration
Open
Nobody has claimed this yet.
Feature
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
When trying to implement Kirov bomber, its husk needs to spin and fall down to earth.
Current implementation only looks good for helicopters, as it makes the husk spin faster and faster and doesn't fit slow falling blimps.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the FallsToEarth implementation and examining how it controls spinning acceleration for the Kirov bomber husk. Done means the behavior can support both helicopter-like spinning and the slower spin needed by falling blimps without breaking the existing use case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100