Improve score-screen
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- Dominant language
- C#
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Description
compared to the original c&c-score-screens ... our output is pretty pathetic to be honest
games can take up to "hours" and people spend serious time playing openra ... so imo at the end of every game they should get something satisfying (no matter if they won or lost it)
what i mean by that is , a score-screen with animated bars (for kills , casualties ... experience/points) eventually animated logos ... nice (flashy?) colors ... just something worthy to be called "highscore" or "end-score-screen" everything fitting to the actually mod-theme of course ...
@pchote already brought up this idea multiple times on irc ... and here for references :

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the current end-of-game score screen and compare it with the linked c&c-score-screens reference. Define a focused design for animated bars, logos, colors, and mod-appropriate presentation, then verify that the result feels satisfying for both wins and losses.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100