OpenRA / OpenRA/OpenRA

Improve score-screen

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#11,568 3 comments 0 reactions 0 assignees View on GitHub

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Feature UI
Dominant language
C#
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Forks
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Avg merge
1d 12h
Merged PRs (30d)
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Description

compared to the original c&c-score-screens ... our output is pretty pathetic to be honest
games can take up to "hours" and people spend serious time playing openra ... so imo at the end of every game they should get something satisfying (no matter if they won or lost it)

what i mean by that is , a score-screen with animated bars (for kills , casualties ... experience/points) eventually animated logos ... nice (flashy?) colors ... just something worthy to be called "highscore" or "end-score-screen" everything fitting to the actually mod-theme of course ...

@pchote already brought up this idea multiple times on irc ... and here for references :

score2640

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First steps

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  3. Fork the repository and make your change on a branch.
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Research direction

Review the current end-of-game score screen and compare it with the linked c&c-score-screens reference. Define a focused design for animated bars, logos, colors, and mod-appropriate presentation, then verify that the result feels satisfying for both wins and losses.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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