Garrisoned rocket soldiers damage own building
Open
Nobody has claimed this yet.
Bug
Red Alert
- Dominant language
- C#
- Stars
- 17.4k
- Forks
- 3k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 14
Description
Placing a rocket soldier in a pillbox in the RA mod and alternating fire either side of the pill box will cause the rockets to hit and damage the pillbox or at best cause massive turn arcs.
On bleed.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in the RA mod by placing a rocket soldier in a pillbox and alternating fire from both sides. Trace the firing and projectile behavior involved in this scenario, then verify that rockets no longer damage the pillbox or produce massive turn arcs. No files or tests are named in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100