OpenRA / OpenRA/OpenRA

Garrisoned rocket soldiers damage own building

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#11,429 2 comments 0 reactions 0 assignees View on GitHub

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Bug Red Alert
Dominant language
C#
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Placing a rocket soldier in a pillbox in the RA mod and alternating fire either side of the pill box will cause the rockets to hit and damage the pillbox or at best cause massive turn arcs.

On bleed.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in the RA mod by placing a rocket soldier in a pillbox and alternating fire from both sides. Trace the firing and projectile behavior involved in this scenario, then verify that rockets no longer damage the pillbox or produce massive turn arcs. No files or tests are named in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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