Buildings displayed over / clipping trough passing units
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- Dominant language
- C#
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- Merged PRs (30d)
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Description
(playtest 20160424)
Moving units (tested on vehicles) near edgy buildings results in clipping similar to the one in the screenshot:

Recreating this is easier with big units (mamooth) and buildings that have sharp corners and have edges parallel to the screen edges (war factory) - not positioned diagonally.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by reproducing the issue with a large vehicle or mammoth near a sharp-cornered war factory, especially with parallel screen edges, then trace the rendering or unit-building overlap behavior. Done means passing units no longer clip through or render over buildings in the reported arrangement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100