OpenRA / OpenRA/OpenRA

Buildings displayed over / clipping trough passing units

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#11,178 2 comments 0 reactions 0 assignees View on GitHub

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Polish Red Alert
Dominant language
C#
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Description

(playtest 20160424)
Moving units (tested on vehicles) near edgy buildings results in clipping similar to the one in the screenshot:

openra-2016-04-24t145136z

Recreating this is easier with big units (mamooth) and buildings that have sharp corners and have edges parallel to the screen edges (war factory) - not positioned diagonally.

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Research direction

No files or tests are named. Start by reproducing the issue with a large vehicle or mammoth near a sharp-cornered war factory, especially with parallel screen edges, then trace the rendering or unit-building overlap behavior. Done means passing units no longer clip through or render over buildings in the reported arrangement.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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