OpenRA / OpenRA/OpenRA

Condensation trails don't adhere to global lighting

Open
#10,064 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Polish
Dominant language
C#
Stars
17.4k
Forks
3k
Avg merge
1d 12h
Merged PRs (30d)
14

Description

Noticeable on Fort Lonestar and also this screenshot http://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/images

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the condensation-trail lighting issue on Fort Lonestar and compare it with the linked screenshot. Trace the condensation-trail rendering and global-lighting entry points; done means the trails consistently respond to global lighting in the reported scenario.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.