Condensation trails don't adhere to global lighting
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Polish
- Dominant language
- C#
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- Merged PRs (30d)
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Description
Noticeable on Fort Lonestar and also this screenshot http://www.moddb.com/mods/cc-tiberian-sun-project-nemesis/images
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the condensation-trail lighting issue on Fort Lonestar and compare it with the linked screenshot. Trace the condensation-trail rendering and global-lighting entry points; done means the trails consistently respond to global lighting in the reported scenario.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100