Respawn bug on teleport while homun is casting attack skill
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- Dominant language
- Perl
- Stars
- 1.5k
- Forks
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Description
Hi guys, anyone experience this kind of issue in iRO?
My character was at yuno_fildxx, character set not to attack monster just wait for couple of minutes or until my homunculus killed the target monster, then it will teleport.
But when my homunculus use an attack skill and the AI teleports, skill still on cast. The teleport will not be on the field map but rather will go to savemap.

Do anyone knows the cause of this? Is it config related?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the reported sequence: an idle character waits while a homunculus casts an attack skill, then the AI teleports. The issue names no files, tests, or entry points, so trace the teleport and homunculus skill-handling paths and determine whether teleporting should remain on the field map; done means the behavior is reproduced, explained, and covered by a verified fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- perl
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100