Add another way to deal with failed mapRoute TalkNPC portals
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- Dominant language
- Perl
- Stars
- 1.5k
- Forks
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Description
Describe the solution you'd like
Right now the route_removeMissingPortals_NPC can royally complicate openkore if it deletes an important npc portal like a map channel manager or an npc that makes the bot leave eden or something like that.
Maybe a retry that relloged? moved away? idk
Also, not the place but route_removeMissingPortals_NPC currently points to portals_lut in the failed airship travel, which is wrong
Additional context
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the route_removeMissingPortals_NPC implementation and trace its handling of failed airship travel, including the portals_lut reference. Determine the intended recovery behavior for important NPC portals, then verify that missing-portal handling no longer removes required portals and that the airship path uses the correct lookup.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- perl
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100