OpenKore / OpenKore/openkore

Bot will stuck if monster was knocked back after attack begin

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#3,962 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
Perl
Stars
1.5k
Forks
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PR merge metrics
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Description

For latest version
It seem after some latest fix , While bot trying to steal from a monster, if the monster was knocked back , it seems bot will not calc new pos of monster ,nor try to reach the monster , just stand until hp reach teleport HP setting

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the reported behavior in the latest version while the bot is stealing from a monster that is knocked back. Trace the bot's target-position and movement handling after the knockback; done means it recalculates the monster's position and resumes trying to reach it instead of standing until the teleport HP threshold.

Written by the indexing model from the issue text.

Assessment

Tech stack
perl
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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