Bot will stuck if monster was knocked back after attack begin
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- Dominant language
- Perl
- Stars
- 1.5k
- Forks
- 1.2k
- PR merge metrics
- No merged PRs in 30d
Description
For latest version
It seem after some latest fix , While bot trying to steal from a monster, if the monster was knocked back , it seems bot will not calc new pos of monster ,nor try to reach the monster , just stand until hp reach teleport HP setting
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the reported behavior in the latest version while the bot is stealing from a monster that is knocked back. Trace the bot's target-position and movement handling after the knockback; done means it recalculates the monster's position and resumes trying to reach it instead of standing until the teleport HP threshold.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- perl
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100