Openkore not detecting correct Ammo count/Not detecting Ammo when equipped
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- Dominant language
- Perl
- Stars
- 1.5k
- Forks
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Description
------------------ Openkore Issues Template ------------------
- Openkore version git:
-- OpenKore what-will-become-2.1 ( version ctime:2024_10_10 ) - Custom Ragnarok Online client
- Server:
RO ASIA
- Bug Report / Feature Request:
BUG
- Summary:
Hi Guys,
I'm fairly new here so I apologize if it may look that I wanted to be spoonfed.
I'm having trouble with the openkore client not detecting the correct number of ammunition (GS/Rebel Bullet ) or not detecting them at all if equipped. Sometimes it detects the ammo when equipped but unable to count the right quantity. I noticed this happened after our recent server maintenance. This affects the capability of using the ammo as trigger to automatically get from Kafra.
I have tried searching but unable to find the exact issue. Thank you in advance.
Let me know if you need more information.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the ammunition-counting behavior on RO ASIA with GS/Rebel Bullets equipped, then trace the inventory and ammunition detection entry points. The issue is done when equipped ammunition is detected with the correct quantity and the Kafra restocking trigger uses that count correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- perl
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100