NPC merchant stuck after empty autosell
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- Dominant language
- Perl
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Description
If you trigger an empty autosell (by using the console or a macro in the example bellow) the sequence will fail and openkore won't be able to talk to npc merchants again.
Issue noted in xKore 3, unsure if it happens in Poseidon or xKore 0-1-2
Needs further testing.
[2025.01.10 09:37:12.10] [eventMacro] Conditions met for automacro 'timedautosell', calling macro 'do_sell'
[2025.01.10 09:37:12.30] Initiating auto-sell.
[2025.01.10 09:37:12.35] Calculating auto-sell route to: Training Ground(new_1-3): 100, 50
[2025.01.10 09:37:13.43] NPC Exists: Brade#newbe04 (96, 30) (ID 1) - (0)
[2025.01.10 09:37:15.43] NPC Exists: Merchant#newbe09 (100, 50) (ID 8) - (4)
[2025.01.10 09:37:21.18] Ready to start selling items
[2025.01.10 09:37:21.18] Done talking with NPC Merchant#newbe09 (4).
[2025.01.10 09:37:37.19] [2025.01.10 09:37:38.22] Did not received the sell result from server after sell packet was sent.
[2025.01.10 09:37:38.22] Auto-sell sequence completed.
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Research direction
Reproduce an empty autosell using the console or the macro example in xKore 3, starting from the logged auto-sell sequence and the missing sell result. Compare behavior with Poseidon and xKore 0-1-2 if possible; done means the empty sequence completes without leaving OpenKore unable to talk to NPC merchants.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- perl
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100