OpenKore / OpenKore/openkore

Partyskill should be able to move to target player when it is far

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#3,931 1 comment 0 reactions 0 assignees View on GitHub

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feature request help wanted priority: low
Dominant language
Perl
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Description

Nowadays partyskill will only trigger when the target in between dist and maxDist of the partyskill block from the target, there is no logic to get closer when it is further away.

This could probably be done rather easily, it would make possible for example to make a moving slave bot for a party in a map, or just to make it so it can move a bit closer to a player to buff instead of waiting for it to get closer.

How do you guys think it should be done?
Setting in partySkill block?
New block type?
Poor idea?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the existing partyskill block behavior, especially how it checks the target against dist and maxDist. Review the current movement and targeting entry points before deciding whether this belongs in the partySkill block or a new block type. Done should include a defined behavior for approaching distant party targets and triggering the skill once they are in range.

Written by the indexing model from the issue text.

Assessment

Tech stack
perl
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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