[bug] character not sitting when monsters around even if they are not aggressive
Open
Nobody has claimed this yet.
bug
- Dominant language
- Perl
- Stars
- 1.5k
- Forks
- 1.2k
- PR merge metrics
- No merged PRs in 30d
Description
------------------ Openkore Issues Template ------------------
- Openkore version git: latest
- Server: all
- Bug Report / Feature Request:
when sp/hp is lower than setting , bot will not sit until there are no monsters in sight , even if those monsters are not aggressive.
the reason might be "processCheckMonster" , this one prevent bot walk random after kill ,but seems effect sit
- Summary:
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the Perl implementation of processCheckMonster and the logic that decides whether the character may sit when HP or SP is below its setting. Reproduce the case with non-aggressive monsters in sight, then confirm that sitting is allowed while aggressive monsters still prevent it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- perl
- Domain
- ai, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100